After one Maxwell Simm gambled away a deed to a seemingly profitable copper mine in Colorado, the posse makes way to…the most miserable lookin’ town they’ve seen in a good long while. Dilapidated and run by a nasty cadre of corrupt lawmen, Coffin Rock is a town with problems. No ore has lead to despair and depravity.
After tangling with Marshal Bryce’s deputy Anthony, the posse decides to sell the worthless mine to the corrupt shmuck . . . which leads us to Day 3.